# Input
Basic, viewer-core defined input event manager. Accessible from SpeckleRenderer
# Methods
 | on | 
|---|
# Typedefs
 | InputEvent | 
|---|
# Methods
 # getSpeckleType
on(eventType: InputEvent, handler: (arg) => void): void
 1
And the handler to the event type call list.
Parameters
- eventType: InputEvent
 - handler: The handler that gets called
 
Returns: void
# Typedefs
 # SpeckleType
enum InputEvent {
  PointerDown,
  PointerUp,
  PointerMove,
  Click,
  DoubleClick,
  KeyUp,
}
 1
2
3
4
5
6
7
8
2
3
4
5
6
7
8
Input event types.